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Fittle is the world's first 3D-printed Braille puzzle.

A new way for the blind and visually impaired to learn and discover. Because Fittle models are available open source to be simply 3D-printed at almost zero cost, learning Braille becomes more accessible than ever.

To further complete the Braille literacy puzzle, the Fittle Project is raising funds to provide 3D printers to communities in developing countries who couldn’t afford expensive learning devices before.

Folding Foropter

Ultra low-cost portable screening device for estimation of refractive error in low-resource settings. The "Folding Foropter" is made entirely from paper using simple origami and two lenses of appropriate power. 

Pediatric Perimeter

A novel device to measure and quantify visual fields and reaction times to light stimulus in infants (between the ages 3-6 months). This device would assist in the early detection of neonatal eye diseases and early signs of vision-threatening conditions.


An ultra low-cost, portable screening device for retinal diseases and glaucoma which captures high quality retinal images, which is married with the latest machine learning models to process those images.



A novel portable binocular device to quantify and measure pupillary and neurological responses to light stimuli. This device aims to standardize pupillary examinations in a wide variety of testing scenarios. Using machine learning, the device is also able to identify the possibility of existence of medical conditions which manifest as abnormal pupillary reactions.


Keratoconus Early Detection & Progression

Bleeding edge innovation in diagnostics of Keratoconus, one of the most common corneal diseases. This research from Srujana Center for Innovation aims to develop a scale to grade the severity of this disease facilitating intervention and prevention of Keratoconus.


Samagra is our suite of applications for medical education. Samagra is the Sanskrit word for holistic. Through this project, we aim to integrate the latest technology, including mixed and virtual reality, to build applications for different aspects of education in medicine. Thus, creating a holistic learning experience